Playing SP, i wasn't able to damage anything either by putting the boot in or shooting. Like the overall look of the game, could be a fun FPS roguelike
I wasn't sure what the aim of the game was but the controls felt brilliant. The gun didn't seem to do much other than do an animation. I did really like the health with the face changing with the amount of health. Overall, good work!
You start off with a foot, and can only kick the enemies. You gather more guns the further through the corridors you go. Thanks for the feedback, for my next game I will try make the objective more obvious.
that was fun, specially when i got the gun, one suggestion try using more than one texture for the walls, it gets confusion and player dont know which way he came from
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Playing SP, i wasn't able to damage anything either by putting the boot in or shooting. Like the overall look of the game, could be a fun FPS roguelike
Yea, I don't quite know what happened, it worked in unity and also when it was built as a standalone, but it doesn't seem to work here.
I wasn't sure what the aim of the game was but the controls felt brilliant. The gun didn't seem to do much other than do an animation. I did really like the health with the face changing with the amount of health. Overall, good work!
You start off with a foot, and can only kick the enemies. You gather more guns the further through the corridors you go. Thanks for the feedback, for my next game I will try make the objective more obvious.
that was fun, specially when i got the gun, one suggestion try using more than one texture for the walls, it gets confusion and player dont know which way he came from
Thanks, this is my first game jam and feedback is most appreciated.